![]() #Wot i think sid meiers starships full#Next thing you know, I’ll be a full fledged 18xx gamer! Now of course I’m eyeing other games in the line, like the soon be released Iberian Gauge which will add individual budgets / money accounts for each of the train companies to be used in expanding their network. ![]() Seems to have the core bones of what constitutes an economic train game, keeping the action focused on the interactive elements. It’s a lovely game I like the whole package quite a bit. Then there is the spatial puzzle of laying track and figuring out how/where to make your own connections or limit an opponent’s connections. So there’s a healthy dose of bidding for shares in the game. Players will buy shares of the different railroad companies, which pay out dividends (with a bit of unpredictability) when that action is triggered. But there is quite a bit of depth and interaction laced throughout each element of the game. I’ve had a chance to play it a number of times now and I’m quite pleased with the purchase.Īs far as train games go, I suspect this one is on the simpler end of things - after all the rules occupy only a single double-sided sheet of paper (how cool is that?). I had always wanted to try more of a stock/investment/railroad type of game, and so I picked this one up (a cube rail game specifically). I don’t think I spoke to this game previously, other than a mention of it during my descent into weird game land. Why oh why did I buy $30 dollars of fancier tokens? It looks nice - but if I’m going to play a tableau-building engine game, I’d rather play wingspan by a wide margin. We played around with some 2-player variant boards and other house-rules, but something about the arc of the game just feels “off.” The gameplay is too anticlimactic and clinical for our tastes. It does feel like, at least for the 2-player game, that it could run another turn or two in length, as you often never quite get to see your farm reach its zenith of operation (hence disappointment). But my wife and I both came to the realization that the game just isn’t that dramatic or interesting to us. We played it about a dozen times as a 2-player affair, which I realize probably isn’t the ideal arrangement for the game. In anycase, our family found ourselves in a cabin in the woods last fall, and on a whim I brought it along. I’ve had Agricola on my shelf for ages (it is on permanent loan to us by someone not really realizing the heft of what they bought and telling us to “figure it out.”), but only managed a couple of plays many, many years ago.I remember not liking it that much, and it has probably jaded my view of worker placement games. We’ve got playing this down to a science and can knock out a game in less than 25 minutes! Hundreds of plays later, I feel like Wingspan has settled into being a “lifestyle” game for me and my wife - something we can flap onto the table without even having to ask as a way to unwind at the end of the day. Nectar can never be taken as a “wild” resource for abilities that give any resource type.Ĭhanged the Crow’s and similar birds abilities (convert eggs into food) to require taking dice from the bird feeder (instead of the supply) and further limiting it to taking no nectar. Use three “old” dice and three “new” dice - which creates less turn over in the bird feeder (since there are 6 dice instead of 5) and caps the flow of nectar to three per roll, which keeps the resource management aspect of the game tighter. We play with both expansions (Oceania + European) with the following adjustments: With more players, all of this nuance dissolves into mush. ![]() The goals are all zero-sum area-control battles and we’re watching each other’s moves like a hawk (pun obviously intended). Ditto for grabbing needed resources in the bird feeder. If I don’t take a high value bird from the open row, my opponent likely will, prompting all sorts of risk/reward conundrums. With 2-players everything is far more cutthroat. Over the past two years, I’ve probably averaged a game a day with my wife.Ģ-player Wingspan is BY FAR my preferred way to play the game, to the point that playing with more than 2 doesn't really hold much appeal. Any game that I’ve played at least 300, or maybe even 400 times, has got to have some amount of staying power. ![]()
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